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Old Jul 30, 2005, 03:27 PM // 15:27   #1
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Default Henchmen In The Temple Of Ages

I don't know if this has been coverd before. If it has I couldn't find it.

This is just a post to say that I wish that you could go into uw/fow with lvl 20 henchmen. Sometimes I just want to solo in there because, for instance, I can only stay on the computer for another half hour by the time my country gets favor and I want to go in but don't want to get stuck in there with a team for an hour+ (and I hate people who leave teams). Maby there could be a way to have lvl 20 henchmen that could only be used in the uw/fow. Anybody else ever feel the need for something like this?
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Old Jul 30, 2005, 03:29 PM // 15:29   #2
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Nope.
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Old Jul 30, 2005, 03:57 PM // 15:57   #3
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If you only have a half hour to go in UW/FoW, why bother going?
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Old Jul 30, 2005, 03:59 PM // 15:59   #4
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It use to be this way but one of the more recent patches removed henchmen and non-ascended player from Fow/Uw.

I do not object to having lvl 20 henchmen go with you. If you can make it work more power to you. If your not good at it, acts as a gold sink. I do think it would be nice to fill in one or two slots if you are having trouble getting a full party.

Last edited by EternalTempest; Jul 30, 2005 at 04:01 PM // 16:01..
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Old Jul 30, 2005, 04:29 PM // 16:29   #5
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No.

Level 20 henchies would be pretty worthless in UW anyway (and in FoW too, I guess) and low level players could hire them to complete Krytan quests more easily (The Villainy Galrath, for example).
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Old Jul 30, 2005, 04:35 PM // 16:35   #6
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No for lvl 20 Henchmen in Temple of Ages. Yes for lvl 20 Henchmen in FOW/UW. ANet should make an option to take lvl 20 Henchmen into FOW/UW, after all, they gave you an option to complete everything in this game on your ow. Of course, if you really want to do FOW/UW on your own, you can always solo it.
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Old Jul 30, 2005, 04:38 PM // 16:38   #7
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Quote:
Originally Posted by Maxiemonster
No for lvl 20 Henchmen in Temple of Ages. Yes for lvl 20 Henchmen in FOW/UW. ANet should make an option to take lvl 20 Henchmen into FOW/UW, after all, they gave you an option to complete everything in this game on your ow. Of course, if you really want to do FOW/UW on your own, you can always solo it.
I don't think Anet still means UW and FoW to be "part of the game". It's a time and gold sink for people waiting for the expansion.

So no.

Heck, as far as I'm concerned they should even beef up the difficulty a notch. Level 30 Bladed Aatxes everywhere! (no, not invincible Vengeful ones, just more powerful ones)
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Old Jul 30, 2005, 04:55 PM // 16:55   #8
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Quote:
Originally Posted by Maxiemonster
No for lvl 20 Henchmen in Temple of Ages. Yes for lvl 20 Henchmen in FOW/UW. ANet should make an option to take lvl 20 Henchmen into FOW/UW, after all, they gave you an option to complete everything in this game on your ow. Of course, if you really want to do FOW/UW on your own, you can always solo it.
I havent been in FOW/UW because henchies are not allowed in there. I gave up all hope with PuGs back in the Desert and finished the game with another friend and henchies. So depending on a guy that will most likely zone out once he dies or gets that piece of armor he always wanted to get is only setting yourself up for disappointment. Unless you already have a good group ready for the FOW/UW or very active guild members this will not always be possible.

I realize that ArenaNet can not change the behavior of the PuGs but if they add the ability to allow henchies to the FOW/UW then this game will go from borderline boring to something worth playing. At least from a PvE standpoint.

I am not complaining just that i wont get to see all of the hard work that these developers put into the game.
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Old Jul 30, 2005, 05:05 PM // 17:05   #9
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Quote:
Originally Posted by Crotalus
I realize that ArenaNet can not change the behavior of the PuGs but if they add the ability to allow henchies to the FOW/UW then this game will go from borderline boring to something worth playing. At least from a PvE standpoint.
My apologies for posting excessively in this topic, but I would beg you to differ.

GW is a multiplayer game, first and foremost. Sure, it might not be an MMORPG, but if you've come this far and you've not yet met any real people to play with, something is amiss.

Sure, you might just have met copious amounts of jackasses all along the way, but I don't believe you've not at least met one reasonable person.

Unless you shun all human contact.

No, I didn't mean this disparagingly.

Heck, I'll even be your friend.

Though I do smell slightly of cabbage.

And dolyak.
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Old Jul 30, 2005, 05:34 PM // 17:34   #10
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I don't see why people are so strongly against this. Sure henchies aren't as good as a good player but many players aren't good and I'd rather go into uw/fow with henchies that i know are ok than a group suddenly to find out that most of them suck. And i don't think ive ever been in either for more than half an hour without at least 1 person and usually 2-3 people leaving. I would much rather go in with henchies than i group i don't know.
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Old Jul 30, 2005, 08:29 PM // 20:29   #11
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Through extensive (and painful) trial and error I have found it do be unfortunately true, that henchmen really are better than the "average" player/PUG. I used to not believe this. How could lousy AI be better than a human being? Well... the kind of human beings that make up half of the player community are not exactly the deep end of the gene pool.

That being said, I agree that lvl 20 henchmen should be available to take into the UW/FoW. Not all of us have large, active guilds that can put together 8-man FoW groups on a moments notice.
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Old Jul 31, 2005, 04:08 AM // 04:08   #12
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Quote:
Originally Posted by Lagg
My apologies for posting excessively in this topic, but I would beg you to differ.

GW is a multiplayer game, first and foremost. Sure, it might not be an MMORPG, but if you've come this far and you've not yet met any real people to play with, something is amiss.

Sure, you might just have met copious amounts of jackasses all along the way, but I don't believe you've not at least met one reasonable person.

Unless you shun all human contact.
In fact i have started to shun all human contact in GW. That may sound sad but it is better than the alternative. If people arent scamming you then they are outright pissing you off.

You have a much more optimist view on the Guild War community than i have. Please venture into the arena. If the players arent logging off the minute they die then they are standing at the spawn leeching xp. While i dont take the random arenas remotely serious. I do use it as a gauge of the community. You should also check out the rest of this forum and the complaints against other players. Sure some are them are the player's own fault or them just being a crybaby but the some of the others aren't. The bottom line is that i play this game to have fun not deal with 'copious amounts of jackasses' whose parents are unable to instill some type of respect in them.

If i had to spend the next 6-9 months in hopes of finding 7-8 players that weren't jackasses then i would rather just spend it in Ember Light Camp farming Flesh Golems for XP (or wherever i farm for xp). I personally know of no other way to gain XP fast besides going to the UW/FOW. If ArenaNet didnt want people to venture into the UW/FOW after completing the game then they would have made getting skill points very easy.

Quote:
Originally Posted by Aracos79
Not all of us have large, active guilds that can put together 8-man FoW groups on a moments notice.
I was in a large, active guild and getting an 8-man team together for the Tombs, GvG, or even possibly the FoW/UW was nearly impossible at the drop of a hat. Which is why i doubt small guilds (<20) would have the ability to go in there without bringing a few random players in there to deal with. Having henchies to fill 1 or 2 spots would be great for small guilds who want to take runs in the FoW/UW. Hell, they allow henchies to play GvG and in the Tombs the last time i did that. I would think the Tombs and GvG would be much harder than the FoW/UW.

Anyways, i dont mean to complain as i doubt they will allow henchies in the FoW/UW. I am sure they wil put in cooler things like skillcrafting or houses. :P

Last edited by Crotalus; Jul 31, 2005 at 04:21 AM // 04:21..
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Old Jul 31, 2005, 05:23 AM // 05:23   #13
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I'd love to go into FoW with henchies!

They can't leave when they find out I'm not the worlds greatest player
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Old Aug 01, 2005, 02:16 PM // 14:16   #14
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I'm all for the hench idea. While I love the game, I'm just more antisocial than others on this forum.

Actually, there are lots of good reasons for it:
1) Prince Ayreon brings up one: practice.
2) It would also help to fill vacant slots for teams.
3) And for those of us who are sometimes feeling antisocial or can't get on a team, we can go in alone.

The can't-get-on-a-team" issue is the biggest problem facing GW, IMHO, and GW needs to address it if they want players to stay interested in the game. (In fact, I might post a thread on this.)
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Old Aug 01, 2005, 03:00 PM // 15:00   #15
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I know there are good reasons to not let the henchmen in UW/FoW but I have to selfishly agree that it would be nice. On my one and only foray into the Underworld, I teamed with a bunch of people who were completely impatient and nasty to me, though I said up front that I had never done it. I am more than willing to listen to directions from people who can help, but it seems that if you are new to it, people don't want to help. Having henchmen would let people get used to it before trying it with real people.

But I digress. I know this is not going to happen. So if any other people around would like to try one of these places and you are as clueless as I am, feel free to whisper me in-game and we'll flounder together.
(IGN: Alana Crystalbreeze)
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Old Aug 01, 2005, 03:51 PM // 15:51   #16
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And that's another problem with pick-up teams.

Unfortunately, what Alana mentions is all too common. Since my guild isn't very active, I've done the UW and Fissure w/ a lot of pick up teams, and, in my experience, a lot of people are nasty and immature. It's all too common for ppl to start griping and going on about n00bs when the party starts getting killed.

Isn't it funny how the person who starts shouting about n00b often can shoulder more than their share of the blame?

The UW can be tough, particularly for ppl who haven't played together before, but here's the deal with team work (I'm channeling my high school coach, now.): No ONE is to blame; you live and die as a TEAM. If you don't get that simple concept, you're not going to get too far in the UW.

One of the cool things about GW is that it almost forces people to learn how to work as a team through the game. Kind of cool when you think about it.

Alana, I'll team w/ you anytime. Whisper me, anytime.
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Old Aug 01, 2005, 04:16 PM // 16:16   #17
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Heck, I can't even GET into the UW or FoW! I have a Me/Mo that is just itching to get in and I can't even beg my way onto a team. Not only is my character class hated, so is the fact that I -honestly- and up front tell them that I have never done it before. I have had two opportunities to get 'picked' for a team but once I tell them I've never been down before, I get booted. I have an active guild but NEVER 8 at a time and I do not want to be in a larger guild.

I swear, trying to get a PUG for the UW or FoW is impossible and reminds me eerily of grade school and trying to get chosen to play soccer or baseball. NO ONE wanted to be the last kid picked.

And selling yourself to a PUG is humiliating and a LOT like writing a personal ad. "Me/Mo Domination specialist LFG for UW or FoW. I take directions well and can be a healer's assistant." I HATE that...though I do get a lot of *nudge nudges* because of the Domination thing.

/signed over and over and over again

At lease with henchies I'd get a chance to practice and SEE the friggin' place before I keel over. Not allowing henchies for single players wanting to play there or for teams needing to fill out their group is punative.

And just as a -where- logistical thing: Put the henchmen for the UW or FoW down...perhaps make a small, enemy-less area where the henchies are waiting. Fill up your team and off you go! Leave the level 15 henchies up top for the Black Curtain questers.
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Old Aug 01, 2005, 05:51 PM // 17:51   #18
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The following classes need not apply for ToA or HoH missions:
Mesmers
Necros
Rangers

The only reason I get to play so much is I usually only bring my monk to these areas. Though, I love to play my ranger it can take too long for him to find a team, so I've given up playing him outside my guild. I don't think this is what ArenaNet intended for the game, but it's how things have worked out.
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Old Aug 01, 2005, 08:05 PM // 20:05   #19
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Sad that 1/2 the available professions are anathema to most gamers. I hope that ANet addressed this problem. If I had any experience in FoW or UW, I would start my own groups of ONLY Mesmers, Necros and Rangers with (if we could) Stefan, Little Thom and Lina to round it out.
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Old Aug 01, 2005, 08:31 PM // 20:31   #20
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Quote:
Originally Posted by Jack Longblood
The following classes need not apply for ToA or HoH missions:
Mesmers
Necros
Rangers
I think you can shorten that list to just Mesmers and Necros. Rangers seem to do just fine because of trapping groups. Oddly enough ToA is the only place they are wanted at all. :P But this is yet one more example of the rampant "classism" in PvE. If you aren't one of the "trinity" classes (War, Monk, Ele) you may as well not even dress out for the game tonight kid. You ain't getting off the bench. Very, VERY frustrating for those of us who want to play something a little different now and then.
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